Game Review: “Firewatch”

Firewatch is a first person adventure game where you play a fire lookout during the Yellowstone fires of 1988. This fire lookout, Henry, has recently passed through a difficult period wherein his wife has been diagnosed with dementia and sent to live with her family in Australia. Seeking solitude, Henry becomes a park ranger in California, living in total isolation for the duration of the summer.

Henry leaves one bad situation only to step into another, as the wildfire in 1988 was Yellowstone’s largest in recorded history. The only human contact that Henry has is with Delilah, his female supervisor, and all contact is via a handheld radio.

Firewatch is the first game released by San Francisco-based developer Campo Santo, which was founded by a small group of indie game veterans:

  • Game designers Jake Rodkin and Sean Vanaman, lead writers of Telltale’s award-winning The Walking Dead adventure game series
  • Artist Olly Moss, creator of much-loved minimalist posters

Firewatch Trailer

Dialogue, Isolation and Mystery

As a lookout your job is to identify and report signs of fire from your atop your outpost. When you see smoke emerging from far away, you hike to find the source and discover much more. At it’s heart this is a mystery game where you explore the landscape and discover clues to uncover the truth wrongdoing in the park.

Character development is one of the major themes in Firewatch, and all of it happens through a walkie talkie with Delilah, your boss. From the very beginning you’re given choices to determine who you are, which quickly create a sense of empathy with the protagonist.

There’s not that much to this game in terms of innovative gameplay mechanics. It’s very similar to Gone Home (one of my favorite games from the last few years): a first person adventure without a single weapon. It is an emotional and paranoid journey through the stressful hardship of someone found in a difficult position. It is the opposite of the video game stereotype of shooting aliens on a spaceship or rallying units to encircle a medieval castle: it feels authentic and strikes a deep emotional chord.

Firewatch

Design & Aesthetic

This game is strikingly well designed, aesthetically. The lead artist on the game is Olly Moss, who became famous on the internet a few years ago when minimalist film posters he designed went viral. He created posters just for Firewatch, a few of which are below. More are available on the official Firewatch website.

Firewatch posters

The contrast between isolation and beautiful surroundings becomes startling as the game progresses. You become lonely and paranoid while running through postcard-looking scenes of natural beauty. Spending hours in this environment led me to reflect on my own surroundings: a densely populated urban metropolis with only glances of natural beauty.

For a game this short – it will take about four hours to complete – the scenery is mesmerizing. Toward the beginning of the game you scavenge an instant camera which you can use in game to photograph scenes that you pass. The way these photos are used in the game is clever.

Firewatch

Conclusion

I will remember the way that Firewatch made me feel for a long time. It is an emotionally compelling story about vulnerability, surveillance and fear, set in Yellowstone. Although it’s set in 1988, its recurring themes of surveillance and paranoia feel very relevant in 2016, with the on-going debate and discussion around encryption and digital communications.

It took about four hours to complete this game, which is great. The conclusion of the game became slightly convoluted, but otherwise playing Firewatch felt like a good novel: you won’t be able to wait to see what happens next. It is highly engaging, deeply moving and visually stunning.

Rating:

4.5 Stars

Firewatch, available on PC, Mac and PS4

 

 

April 21, 2016|

Ten Mobile Games for February 2016

Last month I did a concise roundup of ten mobile games from January 2016 and this month I have done the same with ten games from this month. Below are links to each of the games on the iTunes App Store along with a brief description, and a single recommended game at the very bottom.

Note: Most of the games below are free to play, which means it’s easy to try them out. If you find one you like, it’s worth paying $0.99 to turn off ads, because they can often become very distracting.

Infinite SkaterIf you’re looking for more recommendations, check out my roundup of 80+ mobile games for the year of 2015.

  1. Infinite Skater: A “psychedelic adventure of spiritual awakening and magical skateboarding”. Essentially a beautiful derivative of the infinite runner genre popularized by Temple Run and later Subway Surfers.
  2. Ultimate Briefcase: Doomsday machines are bombing cities and you protect yourself by dodging them, holding the “Ultimate Briefcase” above your head. The contents of the briefcase and identity of the machines are revealed only after surviving the onslaught. The art and gameplay style feel very SNES era Mario-like to me.
  3. Splash Cars: A top-down 3D driving game where you avoid obstacles and splash color across colorless road scenes like streets and parking lots. Similar to Does Not Commute but not as compelling, despite the splash mechanic being novel.
  4. Tomb of the Mask: Retro arcade game which takes place in a procedurally generated vertical tomb. Swipe to travel around obstacles to avoid being crushed by the incoming mysterious force. Collect masks to earn different abilities. Similar to Downwell (one of my favorite games from 2015) but the free to play model introduces some undesirable elements here which were not present in Downwell.
  5. Faily Brakes: “While driving down a mountain, car enthusiast Phil Faily suddenly experiences a complete brake failure”. Navigate the car around trees and other obstacles to escape death. The car with faily breaks is a convertible and when striking a tree, Phil’s body flies out like a rag doll and rolls down the hill to hilarious effect.
  6. Fly O’Clock: An action game where you, a fly, are perched atop a large clock face. You jump over the minute and hour hands which sweep across the clock face, getting faster and faster. Simple gameplay mechanic and good presentation but gets difficult quickly, in a similar vein as Flappy Bird.
  7. HoPiKo: A speed-running platformer game where you free retro game consoles like the NES from a virus outbreak called Nanobyte. Swipe to travel between platforms and avoid obstacles. Intense chip tune soundtrack.
  8. Epic Flail: “Once every year the best flail fighters from around the globe gather on Mr Tans secluded tropical island. They will do battle until one true flail master is victorious.” Brilliant title, catchy premise, and good execution. This game is a lot of fun. Offers 2-player mode which can be played on a single device.
  9. Futurama: Game of Drones: Match-4 puzzle game created around the Futurama television show. Charmingly well-written but held back by the unimaginative gameplay which draws heavily from popular match-3 games like Candy Crush.
  10. The Mesh: A beautiful numbers game revolving around minimal 3D models of animals and hexagonal patterns. Heavily featured by Apple for good reason. Not a new game in February 2016, but one that is new to me as it was recently on offer for free on the App Store.

Recommended: HoPiKo

HoPiKoHoPiKo is my favorite new game I played this month which is, as of the date this was published, still the free app of the week on the App Store. The trend that I notice is that for-pay games tend to be the ones that I stick with for a long time because they tend to the upsell initiative and just focus on stellar gameplay.

HoPiKo is difficult but is well-polished. The gameplay is fresh and satisfying and charmingly references retro games not only in its presentation but in its narrative. This type of gaming have a narrative at all is conventional but it manages to pull it off.

March 1, 2016|
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