Chinese Perspective on South China Sea

Yesterday The Hague released its ruling on China’s questionable claim to the South China Sea, and as expected, it was not in China’s favor. Also as expected this has resulted in shrill cries of victimization from China, depicting itself as the target of bullying by the United States and Japan.

Below an example – a comic which I came across today. The original version in Chinese is on the right and a version which I translated is on the left:

Chinese comic on South China Sea

The South China Sea debate is leading to a lot of expat discomfort, as China predictably pulls nationalist strings to promote the “East versus West” narrative. It is not good for anyone but on this particular issue, neither side can step down.

This is a good overview of the current situation: No Stepping Back by Wu’er Kaiti.

Published on July 13, 2016

Song of the Day #199: Safe

Dumbfoundead – Safe

New song from LA-based rapper Dumbfoundead with a brilliant visual treatment. The song is commentary on the Academy Awards race controversy.

Published on May 30, 2016

Song of the Day #198: While My Guitar Gently Weeps

Prince, Tom Petty, Steve Linwood & Jeff Lynne – While My Guitar Gently Weeps

Watch Prince’s guitar solo in the last half of this song. It is tremendous.

Very sad to see one of the greatest musicians of my generation pass away. I never got to see Prince, but I came close. In 2014 I went to see him in Oakland, California but it was not meant to be.

Another must-see clip is this one: Prince Performs “Purple Rain” During Downpour at Super Bowl XLI

Published on April 22, 2016

Game Review #12: Firewatch

Firewatch is a first person adventure game where you play a fire lookout during the Yellowstone fires of 1988. This fire lookout, Henry, has recently passed through a difficult period wherein his wife has been diagnosed with dementia and sent to live with her family in Australia. Seeking solitude, Henry becomes a park ranger in California, living in total isolation for the duration of the summer.

Henry leaves one bad situation only to step into another, as the wildfire in 1988 was Yellowstone’s largest in recorded history. The only human contact that Henry has is with Delilah, his female supervisor, and all contact is via a handheld radio.

Firewatch is the first game released by San Francisco-based developer Campo Santo, which was founded by a small group of indie game veterans:

  • Game designers Jake Rodkin and Sean Vanaman, lead writers of Telltale’s award-winning The Walking Dead adventure game series
  • Artist Olly Moss, creator of much-loved minimalist posters

Firewatch Trailer

Dialogue, Isolation and Mystery

As a lookout your job is to identify and report signs of fire from your atop your outpost. When you see smoke emerging from far away, you hike to find the source and discover much more. At it’s heart this is a mystery game where you explore the landscape and discover clues to uncover the truth wrongdoing in the park.

Character development is one of the major themes in Firewatch, and all of it happens through a walkie talkie with Delilah, your boss. From the very beginning you’re given choices to determine who you are, which quickly create a sense of empathy with the protagonist.

There’s not that much to this game in terms of innovative gameplay mechanics. It’s very similar to Gone Home (one of my favorite games from the last few years): a first person adventure without a single weapon. It is an emotional and paranoid journey through the stressful hardship of someone found in a difficult position. It is the opposite of the video game stereotype of shooting aliens on a spaceship or rallying units to encircle a medieval castle: it feels authentic and strikes a deep emotional chord.


Design & Aesthetic

This game is strikingly well designed, aesthetically. The lead artist on the game is Olly Moss, who became famous on the internet a few years ago when minimalist film posters he designed went viral. He created posters just for Firewatch, a few of which are below. More are available on the official Firewatch website.

Firewatch posters

The contrast between isolation and beautiful surroundings becomes startling as the game progresses. You become lonely and paranoid while running through postcard-looking scenes of natural beauty. Spending hours in this environment led me to reflect on my own surroundings: a densely populated urban metropolis with only glances of natural beauty.

For a game this short – it will take about four hours to complete – the scenery is mesmerizing. Toward the beginning of the game you scavenge an instant camera which you can use in game to photograph scenes that you pass. The way these photos are used in the game is clever.



I will remember the same that Firewatch made me feel for a long time. It is an emotionally compelling story about vulnerability, surveillance and fear, set in Yellowstone. Although it’s set in 1988, its recurring themes of surveillance and paranoia feel very relevant in 2016, with the on-going debate and discussion around encryption and digital communications.

It took about four hours to complete this game, which is great. The conclusion of the game became slightly convoluted, but otherwise playing Firewatch felt like a good novel: you won’t be able to wait to see what happens next. It is highly engaging, deeply moving and visually stunning.


4.5 Stars

Firewatch, available on PC, Mac and PS4



Published on April 21, 2016

Photos from Hong Kong

Last week I got back from a week in Hong Kong, below are some photos from that trip with a link at the bottom to the rest of the series.

HK 2016 (65 of 66)

HK 2016 (47 of 66)

HK 2016 (35 of 66)

HK 2016 (11 of 66)

HK 2016 (8 of 66)

More Spring 2016 Photos from Hong Kong
Published on April 20, 2016