{"id":6365,"date":"2014-01-15T08:39:35","date_gmt":"2014-01-15T00:39:35","guid":{"rendered":"http:\/\/www.justcharlie.com\/?p=6365"},"modified":"2019-04-28T15:33:43","modified_gmt":"2019-04-28T07:33:43","slug":"hotline-miami","status":"publish","type":"post","link":"https:\/\/www.justcharlie.com\/hotline-miami\/","title":{"rendered":"Game Review: “Hotline Miami”"},"content":{"rendered":"

\"HotlineRecently I’ve noticed that the video games which I’m most interested are all quirky and independent.<\/p>\n

So called Triple-A titles like Call of Duty<\/em> and Assassin’s Creed<\/em> are of little interest to me because I feel like I’ve played those games before. They iterate their games over a decade, with each release bringing marginal tweaks to the original formula.<\/p>\n

Independent games, however, have to bring new and innovative concepts to the table because they don’t have big budgets, publishers, or generous marketing budgets. They rely on viral marketing, word of mouth, and online hype and discussion. Things that can only stem from innovation. <\/p>\n

Hotline: Miami is the kind of game that you can’t not talk about. It’s stylish, amazingly violent, and deeply satisfying. Most surprisingly, it is philosophical.<\/p>\n

In a way, it’s the antithesis of a game like Grand Theft Auto V. Its scope is narrow, focus disciplined, and it’s an easy game for anyone to pick up and play.<\/p>\n

Hotline: Miami Game Trailer<\/h2>\n