{"id":15139,"date":"2019-03-04T18:59:31","date_gmt":"2019-03-04T10:59:31","guid":{"rendered":"http:\/\/www.justcharlie.com\/?p=15139"},"modified":"2019-04-16T13:37:27","modified_gmt":"2019-04-16T05:37:27","slug":"superhot-vr","status":"publish","type":"post","link":"https:\/\/www.justcharlie.com\/superhot-vr\/","title":{"rendered":"Superhot VR"},"content":{"rendered":"\n

April 2019 update:<\/strong> developers have just announced that Superhot VR has <\/em>outsold the original Superhot<\/em><\/a>. A well earned achievement for a game which is best experienced in VR.<\/em><\/p>\n\n\n\n

One of my favorite games from the last few years is a first person shooter game called Superhot<\/a>. It has a distinct and memorable minimal aesthetic, but what really separates it is a unique mechanic which makes it more of a strategy or puzzle game than a shooter: time only passes in the game as you move. For example, you start a level surrounded by enemies who are motionless, and as you move, they move to eliminate you. The game is basically a series of scenarios where you confront armed enemies who appear like minimalist low-poly characters in a stark white, Matrix-like environment (specifically the scene of the first movie where Neo is armed and trained by Morpheus). It offers a surreal sense of presence, as you feel like Neo dodging bullets and ducking under flying fists in slow motion.<\/p>\n\n\n\n

\n